GeForce GTX 970 Gigabyte WindForce 3X OC 4GB Edition, Ain't nobody got time for that, cranks up rtx to max settings ( i wish, sniff ), I know that one day you will have all the RTX goodies you wish for. The lights in the buildings are pretty much the same, and you get a very similar red glow coming off the 24 sign in the foreground. While it can manage a smooth 58-69fps on Ultra with DLSS switched on (versus just 28-32fps without), moving up to RT Medium will see that frame rate tumble to just 40-48fps. If you can find one, of course. So, our last one of the bunch this weekend, as we conclude our Cyberpunk 2077 launch series of Up For Debates. Ordinarily, this would mean any Nvidia RTX card or one of AMD’s new RX 6000 GPUs, but be warned: at time of writing, AMD’s Radeon RX 6800 and RX 6800 XT GPUs don’t currently support Cyberpunk 2077’s ray tracing effects, despite being able to do ray tracing in other PC games. Cyberpunk 2077 guides. The RTX 3080 is also the best GPU for attempting to play Cyberpunk 2077 at 4K, too. Game runs well above 60fps at all times maxed out and looks incredible. Sure, you might be able to squeeze a few extra frames out of these results with a more powerful CPU, but both RT presets are still very much achievable at this resolution, even with a middling Core i5. Up For Debate - Is Cyberpunk ray tracing worth it when top GPUs struggle with FPS at Ultra? RT Ultra, on the other hand, adds in ray traced reflections and dials up its three lighting effects to Ultra, with DLSS left on Auto again. @games. If you’re looking to upgrade your graphics card to play Cyberpunk 2077, then the RTX 3070 is probably going to be your most cost effective option. CD Projekt Red released yesterday a list of hardware needed to run Cyberpunk 2077 with Ray Tracing on PCs, … This is disappointing, especially after the lovely ray traced reflections implementations we’ve seen in other games, such as Control and Watch Dogs Legion, but I can only assume it’s because your appearance is so variable depending on what clothes you’re currently wearing. Personally, that’s just a bit too choppy to be worth bothering with at this resolution for me, especially given how similar it looks to its regular Ultra setting. In cases like this, I’d be okay with giving ray traced reflections a miss. With more memory and slightly faster clock speeds at its disposal, the RTX 2060 Super does a slightly better job of handling Cyberpunk 2077’s ray tracing effects, but you’re still looking at playing at 1920×1080 to get the best speeds. Ray tracing in Cyberpunk 2077. The good news here, though, is that you can actually get a steady 60fps on Ultra with DLSS switched on, which just wasn’t possible on the regular RTX 2060. Totally worth it… if you have the right TV. The main advantage of ray tracing is another layer of detail, which … Absolutely worth it. The addition of ray-traced reflection and improved ray-traced lighting deliver major graphical improvements across Cyveropunk 2077, giving the game an entirely new look and feel. RT Ultra, meanwhile, is just about doable with the RTX 3080, but really, it’s probably just beyond what’s comfortable capable of, ranging between just 44-50fps. Thus, ray tracing should work without problems on AMD RX 6000 cards, presented at the end of October. border: 2px solid #cfcfcf; That doesn’t mean it still isn’t an absolute brute to run, though, so make sure you have a read of our Cyberpunk 2077 best settings guide to help improve your PC’s performance if it’s still struggling. Using the RT Medium preset, for example, I saw frame rates between 42-46fps running through the crowded streets near V’s apartment, which fell to just 31-37fps on RT Ultra. It’s doable, sure, but if you want everything dialled up to the nines, then you’ll get much better results by sticking to 1440p here. width: 33%; RT Ultra, meanwhile, is noticeably different, offering more shadows, more definition in the red glow, and a greater sense of depth in the central glass buildings. As for trying to play the game in 4K, just forget it. To me, the difference in visual quality at 1440p vs 2160p is not huge compared to … } Sure, it’s not the perfect 60fps you might expect from Nvidia’s previous flagship GPU, but an average of 50fps is still very playable here. With the launch of Cyberpunk 2077 this week we wanted to explore this big hype release with lots of Up For Debates so we can explore a bit of our gamer psychology and to see if it holds up to our expectations. Totally worth it… if you have the right TV. These cyberpunk specifications are for a system 1080p high and low FPS, 1440p, 4K and for the systems which support ray tracing, Here's the recommended system configuration shared by the Cyberpunk, If you can, and you’ve got a good enough computer to handle it, then you can experience Cyberpunk 2077 the way it was meant to be played: with ray tracing turned on to imitate real-life lighting conditions. No part of this site or its content may be reproduced without the permission of the copyright holder. Though I say, GeForce RTX 2070 Super MSI Gaming X Trio 8GB, GeForce RTX 3070 Zotac Gaming Twin Edge White OC 8GB, System requirements announcement news for Cyberpunk 2077, Best graphics settings for Cyberpunk 2077, Performance benchmarks for Cyberpunk 2077. I'll try playing it with it off later and see if it's really worth the fps. float: left; RT Ultra, on the other hand, will likely be too much for most, as I only saw frame rates of 40-48fps at 1440p, which was verging on being a bit juddery. Ive reinstalled the game Reinstalled drivers Started a new game/deleted old save. Next up, let’s take a closer look at Cyberpunk 2077’s ray tracing settings. from an interview with Nvidia. } sports 174 on now. I wouldn’t recommend trying to play Cyberpunk 2077 at 4K with the RTX 3070, at least not when it comes to ray tracing. Best PC games Not only is it capable of playing the game at smooth frame rates at all resolutions without ray tracing enabled, but it’s also one of the only RTX cards I’ve tested so far that can manage to stay above 50fps on max ray tracing settings at 1080p (the other being the even more expensive RTX 3080). If you were hoping to do some 4K Cyberpunk-ing, however, then you’ll need to temper expectations. Admittedly, while the newest member of Nvidia’s RTX 30 family is certainly the best RTX 30 card for playing it at 1920×1080 on non-ray traced max settings (producing a smooth 62-72fps in the busy streets outside V’s apartment), I can’t say the same for its actual ray tracing performance here. Probably the very first thing that will hook you into the magic of Cyberpunk 2077 is just how beautiful and lively Night City is. Cyberpunk Ray Tracing Comparison. RT Medium, for example, came in with a very similar range of 58-66fps, while RT Ultra breezed through with 55-62fps. I can expect 50 FPS at 720p low settings or 30 FPS at 1080p low settings. Performance became a little choppier as I moved up to 2560×1440, admittedly, but we’re still looking at some very playable frame rates here. As for 2560×1440, the RTX 2060 Super is in a very similar boat to the vanilla RTX 2060 at this resolution. I am sure it is worth it and scalpers can totally confirm the same as they re probably the only ones enjoying Cyberpunk 2077 with ray-tracing on their new shiny RTX 3000 GPUs. What you’ll need to run Cyberpunk 2077 with ray tracing enabled. It’s playable without ray tracing enabled, hitting 50-57fps on Medium without the aid of DLSS. And you can forget RT Ultra, too, as this only managed an abysmal 14-20fps. 4K, meanwhile, is just about playable on Low with DLSS switched on, but really, it’s just not worth the hassle. However, there are places where Cyberpunk shows what can be achieved with this technology. As you can see from the screenshot above, RT Medium, for example, doesn’t include ray traced reflections. I'll try playing it with it off later and see if it's really worth the fps. I have DLSS enabled though. } margin: auto; You’ll still need to switch on DLSS at this resolution to get playable speeds on its non-ray traced presets, but RT Medium still managed a very playable 53-60fps at this resolution, which is pretty darn impressive given the RTX 2080 Super could barely manage much more than an average in the mid-30s here. #gallery-5 .gallery-item { With that in mind, here’s how each Nvidia RTX card I tested fared on both of Cyberpunk 2077’s ray tracing presets, both with and without DLSS, as well as what kind of performance you can expect with no ray tracing effects enabled whatsoever. } Here’s what Cyberpunk 2077’s ray tracing effects look like in practice (click to enlarge and all that). #gallery-1 .gallery-caption { Best Minecraft shaders You’ll find these at the bottom of the graphics menu in the main settings. As for playing Cyberpunk 2077 at 2560×1440 with the RTX 2060, it’s doable, but again, it’s probably not worth the hassle of switching on the game’s ray tracing presets. wild'ish 98 on ... CyberPunk 2k77 PC: What does Ray Tracing Delivery...and is it worth it? You can find a list of the other Cyberpunk -related Up For Debates at the bottom under the "Cyberpunk 2077 launch" group tag. In this deep dive analysis, Alex Battaglia tests every ray tracing effect … most propped. If you click our links to online stores and make a purchase we may receive a few pennies. However, I wouldn’t advise adding ray tracing to the mix here, as even RT Medium barely managed 35-42fps at this resolution. CD Projekt Red’s AMD CPU choice, on the other hand, is still the same Ryzen 5 3600 – which is actually surprisingly low compared to other ray tracing games out there. border: 2px solid #cfcfcf; Indeed, on RT Medium, the RTX 3070 stayed largely in the low 50s again with its frame rate range of 48-62fps, while RT Ultra saw it fall just on the other side of the 50fps mark, ranging from 42-55fps. Mass Effect 5 officially revealed with new trailer, continues the original trilogy, GeForce GTX 960 EVGA SuperSC ACX 2.0+ 4GB Edition. The latter is also true of the last set of images as well – at least to my eyes, anyway. #gallery-1 .gallery-item { There’s also an Ultra Performance DLSS option for those playing in 8K on an RTX 3090, too. … but if you have to use dlss at a stage where the picuture is just a blurry mess it wont be that usefull. Talk about console performance haha. And Digital Foundry’s latest video showcases just how huge a difference ray tracing makes. We will compare 5 places in the map with ray tracing turned both on and off, to show you if its worth turning ray tracing on. margin-left: 0; Be warned, though. Where to find Skippy, the unique talking Smart Pistol, Balan Wonderworld will release a co-op demo next week, Get to know glow squids in Minecraft's latest snapshot, Yes, Valve "definitely have games in development", Gabe Newell says, Skyrim modders are getting creative with this AI text to speech tool. Best Warzone loadout Instead, stick with either 1080p or 1440p if you’re after a decent ray tracing experience, as we’ll likely have to wait at least another whole generation of graphics cards before we get something that can even come close to doing this game justice at 4K. Honestly, though, the best ray tracing graphics card for Cyberpunk 2077 right now is either the RTX 3070 or the RTX 3080, as these are more or less the only cards that can consistently hit above 50fps at 1080p on its RT Ultra preset – which, as you’ll soon discover below, is arguably the only setting that’s worth bothering with when it comes to this fancy pants lighting tech. Cyberpunk 2077 looks beautiful even without ray tracing on (which is good, because it won’t support Radeon ray tracing on day one). The lights coming out of the windows on the left are almost identical, as are the wet patches on the ground directly in front of me. #gallery-5 { And it did. ). hit and the looks using Dlss on perf. Instead, it’s only big puddles of water where you can really see the full impact of ray traced reflections, as you can see below. The former have a much more visible impact on the game’s environment, and are arguably what make it look and feel more ‘next-gen’ than anything else. VRAM: 10GB text-align: center; It is supposed to be able handle 4K at 60fps, but the hardware would melt if it tried to do ray tracing at that resolution running Cyberpunk 2077.. To be fair, you’d be looking at spending at least AUD$750 to get a card that does ray tracing, and a heck of a lot more if you want 4K + ray tracing. To be honest, you might as well give it a go if you were lucky enough to snag an RTX 3080 at launch, just to see what it’s like and whether you’re okay with those sorts of frame rates, but there’s no denying you’ll get better results by opting for High instead and enabling ray tracing and DLSS from there. Support RPS and get an ad-free site, extra articles, and free stuff. Heck, even regular Ultra only yielded a frame rate of 45-50fps with this card, although bizarrely RT Medium actually bumped this up a bit to 47-56fps. As mentioned above, I’ve tested every Nvidia RTX GPU that’s currently available, including all of Nvidia’s new RTX 30-series, and each page will tell you exactly what kind of performance you can expect across all resolutions and graphics presets – and that includes with and without Nvidia’s performance-boosting DLSS tech enabled, too. Night City can look spectacular with all of its ray traced bells and whistles switched on, but only a select few GPUs are really capable of depicting this futuristic cityscape at playable frame rates. } As we move up the resolution chain to 2560×1440, your CPU becomes much less important, as the main bottleneck here is still your GPU. margin: auto; Cyberpunk 2077 Monowire: free Legendary Monowire location, The easiest way to get the Legendary Monowire in Cyberpunk 2077. #gallery-5 .gallery-caption { Starting at 1920×1080, the RTX 3080 chewed through its RT Medium preset, running at a very smooth 57-68fps in the crowded streets outside V’s apartment building, and it even managed a very similar 58-64fps on RT Ultra. On the otherhand I we need to acknowledge the level of detail the classic methods achieve - heck those screen space reflections are looking superbe today - I still remember their first usage and the performance hits they have caused. #gallery-6 .gallery-item { } The game isn't allowing me to turn on ray tracing at any setting at all. It’s quite subtle, but if you dig fine details, then there are plenty to be found on RT Ultra. The RTX 2080 Super may have since been replaced by the RTX 3080, but this is still a decent graphics card for playing Cyberpunk 2077 with ray tracing switched on. They’re all very closely related, so here are some general ‘lighting’ shots I’ve seen around the city to give you an idea of when ray tracing is and isn’t in effect. The moment you add destructible environments and fluid simulation in realtime to a game, all the performance gains made on it will reset to 2080Ti performance until the next 2 architectures and so on. Tracing will work on any GPU with DXR support. Remember, both RT presets use the game’s Ultra settings as a baseline, which is already quite the strain on this particular RTX card. That’s not to say the game looks bad without ray tracing, it still looks incredible, but ray tracing elevates the game’s visuals and provides a noticeable improvement. Yes, we’re talking about ray tracing. A detailed look at Cyberpunk 2077’s ray tracing settings menu. margin-left: 0; There are two ray tracing presets available: RT Medium and RT Ultra. As for 4K, the RTX 2070 Super can manage a decent frame rate of 59-71fps on Medium if you switch on DLSS (you’ll only get 30-34fps without it), but ray tracing just isn’t worth it at this resolution. In any case, the key takeaway here is that, graphics card aside, you shouldn’t need a substantially more powerful PC to play Cyberpunk 2077 with ray tracing than you would playing the game on its normal non-ray tracing settings. Storage: 70GB SSD This isn’t exactly surprising given the RTX 3060 Ti isn’t really geared up for 4K gaming in general, but at least DLSS gives you the option of playing it without any ray tracing effects, which is a lot more than can be said of either of its RTX 2060 predecessors. Currently Nvidia’s most entry-level RTX card, the RTX 2060 isn’t really cut out for ray tracing in Cyberpunk 2077. /* see gallery_shortcode() in wp-includes/media.php */. Once Nvidia’s most powerful graphics card, the RTX 2080 Ti has definitely met its match with Cyberpunk 2077’s ray tracing settings. @games. Please enable Javascript to view comments. Also in this case, using it will change little in some locations. As we can see, both the RTX 3070 and RTX 3080 are the recommended cards for playing Cyberpunk 2077 at 1440p and 4K with ray tracing switched on, although I’m surprised CD Projekt Red haven’t since bumped up their minimum requirement to an RTX 3060 Ti, as I don’t believe the RTX 2060 offers a good enough experience here. After chatting yesterday about general performance and whether Cyberpunk 2077 really is this generation’s Crysis, we want to talk about something else that is causing performance headaches: the big daddy. Cyberpunk 2077 was literally released yesterday, and so we're not going to focus a lot on the game.We promise to produce another article, or update this one in time.Of course, you can expect an article on optimization and performance of better and weaker PCs in Cyberpunk 2077 as well. Find more information here. I have Ray traced medium, shadow settings medium everything else is high or medium and it's around 60.I got the 51 while in a crowded street but I don't know if ray tracing is really all that important on a 2070 super. Even the big neon sign doesn’t seem to be having a huge impact on the surrounding environment, and it’s only when you step up to RT Ultra that you begin to see a difference. The RT High and Ultra specs also have a lot in common with Cyberpunk 2077’s normal Ultra PC requirements, too, which detail what you need for playing the game on Ultra settings at 4K. margin-top: 10px; Admittedly, there’s quite a lot of similarity between my RTX 2080 Ti results and those I obtained for the RTX 2080 Super at 1920×1080, so I wouldn’t be surprised if my CPU was acting as a bit of a bottleneck here. AMD's new graphics cards are set to deliver considerable performance upgrades to gaming PCs. border: 2px solid #cfcfcf; Digital Foundry writes, 'Hardware accelerated ray tracing can prove transformative to the PC version of Cyberpunk 2077 in many scenarios, but equally, its effects can be more subtle elsewhere. — Cyberpunk 2077 (@CyberpunkGame) November 20, 2020. RAM: 16GB Either way, you’re getting pretty great speeds regardless of what resolution you choose to play at, so go forth and enjoy. margin-top: 10px; Seems like no matter what, Ray Tracing just makes the game crash. In the top set of images, Ultra and RT Medium are once again very similar. Cyberpunk 2077 uses the standard DirectX Ray Tracing API. I tried running Cyberpunk on my new build yesterday. a smooth 60fps is still beyond its reach at this resolution, but it’s arguably the best you’re going to get for the foreseeable future. i was very much under the impression that it might end up becoming a big performance booster.and might even work on older cards eventually with certain optimization, GeForce RTX 3070 Zotac Gaming Twin Edge 8GB. sections: hiphop 243 on now. text-align: center; text-align: center; Gameplay wise it isn't, but when I compared the 1st picture with RTX on and off, the "visual candy" comparison was staggering. The discussion area is the place where you get to chat with fellow gamers and techies. float: left; If it’s ray tracing at 1440p or 4K you’re after, on the other hand, then the RTX 3080 is really the only way to go right now. Ambient occlusion, for example, is all to do with ambient light – the kind of soft shadows that help ground objects in a scene – whereas global illumination is all to do with the way light strikes a particular surface – the kind of natural illumination you get from the sun and other light sources. In summary: There are no doubt many more examples where RT Medium shines brighter than regular Ultra settings, but honestly, based on what I’ve seen, it’s either go big or go home with Cyberpunk 2077’s ray tracing effects. If you go straight for the RT Medium setting, prepare to be disappointed, as I saw frame rates of just 21-28fps at this resolution, and that was with the aid of DLSS. Indeed, if you’ve been searching for an excuse to show off your new Nvidia RTX card, this is definitely the game you’ve been waiting for. #gallery-3 img { The Elder Scrolls V: Skyrim - Special Edition, [Game-Debate](https://www.game-debate.com), > 'Tis better to have visited Game-Debate than to never have visited Game-Debate. These features have a huge impact on the world of Cyberpunk, as almost every object is somewhat reflective, and the neon illumination within most of the game looks best when that light can properly interact with … RT Medium does add a lot more ray traced shadows into the mix, admittedly (see the rooftops in the lower right corner), but in terms of lighting, it all looks quite similar to me. Hell of a difference +4 best. } Here, the windows and puddles are reflecting the outside world, and there’s a greater variety of shadows and soft-lighting around the neon sign. Cyberpunk Ray Tracing Comparison. Cyberpunk 2077 is without doubt one of the biggest ray tracing games that’s ever been released on PC, and it should come as no surprise that it’s also one of the most demanding. If this doesn't sell you on ray tracing then I don't know what will. Cyberpunk 2077 is one demanding and very beautiful game. margin-left: 0; On RT Medium, for example, I saw an identical range of 50-60fps at 1440p, while RT Ultra came in with a very similar 47-53fps result. Again, this kind of frame rate is doable, but it’s still not ideal, so you may be better off dropping the quality down to High instead and switching on DLSS and your desired ray tracing effects from there instead to help push those numbers up. The only real difference (apart from a lack of AMD GPU recommendations) is their slightly higher CPU requirement. Interestingly, your character V is about the only thing that isn’t reflected in the world of Cyberpunk 2077, so you’ll only ever see the world staring back at you rather than your own face. As a result, if you want to play Cyberpunk 2077 with ray tracing right now, then you’ll need one of Nvidia RTX 20 or 30-series cards. So with that said, I think Raytraycing has its potential - part2, Imo it feels like 30fps vs 60fps - once I ve experienced it, it was hard to go back. With Cyberpunk's implementation of DXR raytracing being exclusive to Nvidia's RTX graphics cards, it makes sense for the game's RT-enabled graphical presets to be tied to DLSS. Code from a recent Artifact beta update suggests Valve may be playing around with ray-tracing and RTX rendering in the Source 2 engine. I'm playing at 1440p with Quality DLSS, but on a 4K 120hz LG CX with adaptive sync on. There is nothing in the trace from the game that was developed in Nvidia itself. Ray tracing reflections. Hell of a difference +4 best. sports 174 on now. Let’s debate! With ray tracing on, it's a completely different game IMHO. However, even with DLSS enabled, Cyberpunk 2077’s ray tracing implementation is a performance hog. Tagged with CD Projekt Red, feature, graphics cards, Hardware, how much graphics does it have, Nvidia RTX, Ray Tracing, Cyberpunk 2077. As for the game’s two ray tracing presets, I’d once again advise sticking to 1080p if you want the best ray tracing experience, as RT Medium only managed 45-52fps at 1440p, while RT Ultra bobbed along with 34-41fps. Alas, that’s probably about as good as it’s going to get with this particular RTX card, as things get increasingly choppy once you bump up the resolution to 2560×1440. } I am sure it is worth it and scalpers can totally confirm the same as they re probably the only ones enjoying Cyberpunk 2077 with ray-tracing on their new shiny RTX 3000 GPUs. Often literally, thanks to the generous dose of neon found throughout its detailed … } In this Cyberpunk 2077 ray tracing guide, we’ll cover: We’ve tested every Nvidia RTX card to see how they cope with Cyberpunk 2077’s RT effects. But as soon as i turn it on, the game crashes within about 20 seconds. I suppose so. The option is greyed out at OFF. Alas, if you were hoping to play Cyberpunk 2077 at 4K with ray tracing enabled with this card, think again. Native resolution will always look better, even if it's not entirely noticeable at first, but even with DLSS enabled in Cyberpunk performance seems to be hit and miss. You’ll manage some very smooth frame rates on its non-ray traced presets, but RT Medium will see all that hard work tumble to 36-43fps here, which is just too juddery to play for prolonged periods of time. Cyberpunk 2077’s ‘Ultra’ Ray Tracing settings also include ray traced reflections, but there’s also an additional ‘Psycho’ Lighting option if you feel like pushing the boat out. Ray tracing will always be a revolving door unfortunately. GPU: Nvidia GeForce RTX 2060 margin: auto; text-align: center; It’s a shame, really, as the RTX 2070 Super is capable of producing a smooth 59-72fps on normal, non-ray traced Ultra settings, or even higher if you enable DLSS. Diffuse illumination, on the other hand, is tied up with emissive lighting – the kind of glow you get from neon signs and the like. She's also RPS' resident deals herald. Still, most of … New PC games 2020 RT does look a lot better, especially light sources. RT Ultra, on the other hand, could barely muster much more than 30-34fps. Up For Debate - Are you playing Cyberpunk 2077 with a Keyboard and Mouse or gamepad? However, even with DLSS enabled, Cyberpunk 2077’s ray tracing implementation is a performance hog. Both are effectively the same as the game’s normal Ultra preset, with the main difference being the number of ray tracing effects they employ. Running on a high-end PC, Cyberpunk 2077 is one of the most impressive looking and technically advanced titles currently out there. Still, it’s interesting to note that Cyberpunk 2077’s RT Minimum spec is actually pretty much the same as the game’s regular High PC requirements (that is, Ultra settings at 1440p). OS: Windows 10 (64-bit). float: left; CD Projekt Red have said they’re working with AMD to rectify this as soon as possible, but it’s not yet known when support for AMD’s Big Navi GPUs will be added into the game. To help you get the best ray tracing performance, I’ve put together this handy guide, showing you what the game’s ray tracing looks like in the flesh compared to its regular non-ray traced quality settings, as well as what kind of performance you can expect to see at 1080p, 1440p and 4K across almost every Nvidia RTX card that’s available today, from the entry-level RTX 2060 all the way up to the brand-new RTX 3080. From gaming consoles to PCs, the tech promises to take gaming graphics to a whole new level. Ray tracing will always be a revolving door unfortunately. As such, you’ll likely need to make a few compromises on graphical fidelity to play this game with ray tracing enabled at 1080p, so you’re probably better off just playing on regular Ultra with DLSS switched on to help bump up the frame rate a bit. RT Medium produced a steady but occasionally choppy range of 48-62fps in the busy streets directly outside V’s apartment block, while RT Ultra saw the figure fall to 43-51fps. I have Ray traced medium, shadow settings medium everything else is high or medium and it's around 60.I got the 51 while in a crowded street but I don't know if ray tracing is really all that important on a 2070 super.

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